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TheProphet

Creation Timestamp: 28 Sep 2006 - 22:51

Description/Traits

"Yeeeah, the Ridgers win again! They're gonna take it right to the line this season!"

"Clap it Mick, or I promise I'll get you guard duty on TritonOrbital3"

Stunned silence. "... I was just pulling ya' leg."

"Well, don't. There ain't nothin' funny about the half-G basketball premiership, and there's nothin funny about our 50 credit bet, either." [1, dialogue]

Just twenty metres away, RyleGalesi waits, and listens. He has endured three centuries of idiotic guards, laughable politics, uncaring governments, fair treatment and bad, obsession and neglect. From here, his hightened senses can detect cholesterol induced fast heartbeats, stale sweat on un-ironed uniforms, half a gram of Wizz in the smaller, stupider guard's back poket. But something is different about his incarceration tonight, something has changed. He can feel the twist in the weather, and in the shadows, a smile starts to creep across Galesi's features. Tonight, he will taste freedom at last.[1]

-- MarkWithers 02 00 -- 28 Sep 2006 - 22:37:18

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I'm not sure about making that last bit a fact. Isn't that why we're playing the scene? He might not taste freedom. -- TrevisMartin -- 29 Sep 2006 - 01:08:06

Well, he can certainly make it a Fact that Galesi thinks that. I'm not sure whether that's what you were doing, Mark, or not?

Also, you don't have to pay a coin for dialog between characters you control. :) -- JohnHalsey -- 29 Sep 2006 - 13:23:21

Condider Ryle's promise to taste freedom a small prophecy, and you'll see where I'm coming from. From a game persepective, making it a fact allows me to use it in support of any complication rolls where Ryle is trying to become free. Sneaky eh? But prophecy always is... -- MarkWithers -- 29 Sep 2006 - 18:44:03

So, is someone else supposed to take a turn with no challenges then? This is my first time playing, and I'm still kind of watching to see what's supposed to happen. -- SeanHess -- 30 Sep 2006 - 06:43:35

Oh yeah, I probably should have pointed out that I have finished framing the scene and pass my turn. Technically, we should now proceed in turn order, now I don't know that order, although alphabetical seems the fairest way of doing it to me. So that's you Sean. If you want, you can add something cool to the scene, or just pass and see what Travis, Trevis and Dave have to add. Of course, anyone, at any time, can pay a coin to Interrupt and do some stuff. -- MarkWithers -- 30 Sep 2006 - 09:42:22

Ryle's attention snapped from the guards to the door. A man was entering [n]. This one he hadn't seen before. The two guards panicked, scattering mealbar wrappers all across the room. They stood to attention as best they could. Mick tried to suck in his gut [1,control][n].

The man entering had a different air about him. He was obviously important [n], his pressed uniform fit him well, and he looked at the two guards with disinterest.

The two guards looked at each other uneasily. Finally the small one spoke, "Sir! Can't say we expected you in here tonight! It's ... it's been a long time since anyone's come down." Mick remained silent, but studied their visitor. Something serious was definitely going on [1].

CaptainHowe [n] did not smile. He was focused, as he always was [n]. He motioned for Mick to follow and they walked into the detention area.

-- SeanHess 02 00 -- 01 Oct 2006 - 04:36:07

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K, a couple of questions. Do I narrate that much? Can I go until I pass, or someone interrupts, or can I only spend 1 coin? I guess I should go read the rulebook better :) Anyone have any suggestions? -- SeanHess -- 01 Oct 2006 - 04:39:29

Hi Sean, I think we had an informal agreement that people would spend a maximum of 10 coins worth of narration (maximum, not required) before waiting at least 2 hours before posting again.

In 'regular' uni you can keep going until you decide to pass or someone interrupts. -- DaveMG -- 01 Oct 2006 - 08:07:39

"We've got a new prisoner coming in,"[1] CaptainHowe said [1,control]. "Arriving in two hours. You're going to need to be ready for the transfer. She'll need a high-security cell.[1] And make sure everything's spit-and-polish. There's gonna be a bunch of bigshots coming along to see her off." [1]

Sighing, the Captain scratched at the side of his face. "And we'll need to keep this as quiet as we can from the rest of the prisoners." He moved closer, finished in a whisper. "She's the prophet." [1]

-- TravisCasey 05 00 -- 02 Oct 2006 - 05:09:02

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... and I'm done with my turn. Next, please! -- TravisCasey -- 02 Oct 2006 - 05:09:34

Hi Travis, would you consider changing that last statement to "She's a prophet." I think the concept is great, but I'd like a more open ended concept of Prophet. I'm not sure I'm concerned enough to challenge, but wandered :) -- DaveMG -- 02 Oct 2006 - 14:59:07

I second that ... -- SeanHess -- 02 Oct 2006 - 15:06:18

It's amazing how much a single article ("the" vs "a") can change the direction of the entire story! For the record, I would not be opposed to leaving it the way it is. I know that's probably not what Mark had in mind, but half the fun of Universalis is seeing how other people take your story and run in a different direction with it. So, if Travis wants to keep it, I might well back him in a challenge, just to see where this goes. -- JohnHalsey -- 02 Oct 2006 - 15:43:07

I'd prefer to keep it. All we really know now is that CaptainHowe believes she's the prophet -- that leaves it open that he could be wrong, or she could be a false prophet, or any number of other possibilities.

If Mark doesn't like it, since he's the one who named the scene "the Prophet", I'll reconsider. But I think that if he had a particular prophet in mind, he would've gone ahead and nailed it down, rather than leaving it open for the rest of us to mess with. -- TravisCasey -- 02 Oct 2006 - 16:16:06

Ok, I'm cool with Howe believing that she is the prophet, and that it may wrong. I'm moving my support over with the "thes" (Pronounced 'thuhs'). -- SeanHess -- 02 Oct 2006 - 17:04:43

Ryle [1, control] was puzzled at the Captain's words. Prophet? Prophet of what, he wondered. It didn't really matter who she was, he knew that his was the only cell in this godforsaken pit that would meet the Captain's requirements [1] which meant they would have to move him. Which meant his opportunity was at hand. Ryle was sorely tempted to wait for the bigshots before leaving, a little payback would be nice. [1, Trait ]

10 meters away, Mick [1, control] tried to stammer out the problem with getting such a cell ready but Howe [1,control] cut him off. "I don't care what your problems are Sergeant [1, Trait ], this is not a request. You have one hour and fifty five minutes. Move!"

-- TrevisMartin 06 00 -- 03 Oct 2006 - 07:59:17

TrevisMartin Says... Hide Comment...

Next!

Do you all have the new rulebook or the old one? I only have the old one so I don't know what clarifications/changes Ralph has made. (Yes I plan to buy the new one at some point.) I've seen some stuff I don't remember like no charge for dialogue between components you control. I think as far as "events" go, I'm used to paying for broad events i.e summing up the above as "Ryle broods in cell" "Conversation betweeen cap and guard".

We also used to play with a lot of color. i.e. we mentioned stuff but didn't pay for it (it had no mechanical weight in challenges etc.) -- TrevisMartin -- 03 Oct 2006 - 08:14:12

JohnHalsey Says... Hide Comment...

I've only got the new rulebook, so I don't know what changes were made. Everything looks good so far, though. -- JohnHalsey -- 03 Oct 2006 - 14:04:24

TravisCasey Says... Hide Comment...

I've got the old one as well, but so far everything seems pretty close to the way I'm used to it. I don't think we ever actually paid for dialogue when I was playing in IRC, but I do remember the rulebook mentioning it, so I'm fine with it. So far, I've basically been not paying for dialogue when the dialogue is itself a way of introducing something that I'm paying for. -- TravisCasey -- 03 Oct 2006 - 18:44:35


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